When you inevitably go down during one of your runs, you earn gold ingots for your troubles. I’ve had runs when I thought that I was doing things one way but after putting two bonuses together, I ended up doing something completely different for that run. And I simply cannot get over how impactful these bonuses are. These bonuses often determine the pace of your current run. Through him, we get to choose one of three bonuses. What defines a run ultimately lies in the hands of Mr. Prismium is also the only resource that allows you to transform the scythe, giving it extra functionality like extended range or double DPS. It usually takes 100 of your hard-earned Soulary, but you can trade a single Prismium instead. With Prismium you can upgrade weapons and spells. Which sucks but I kind of like it.Īmong all the resources you can collect in your run, none are more precious than Prismium. And sometimes, you have no other option but to face a mini-boss en route to the main boss. Sometimes you’ll have the option to go to the floor with extra Soulary (money) or a vault housing new weapons or spells. And even here, luck plays a part whether you like it or not. The objective on each floor of Have a Nice Death is to reach the end of the hall and enter an elevator to advance further. I’ve even had run when I’ve taken far too much damage but the weapons I picked up during that run extended that run far longer than it should have. Half the fun is mixing things up every single run. The spells are most useful at range and most of the melee weapons do burst damage but come with a short cooldown. The extra attacks add a different spin to your run as you never really know what you’ll pick up and sometimes having them is better than not having anything at all. Death’s cloak allows for two different attacks using weapons and spells you’ve picked up along the way. But to me, that just means that every action is calculated and any unnecessary movement could lead to disaster.Īnd this is where Death’s cloak comes in. Death’s scythe is so deadly that using it alone is already pretty satisfying, and coupled with the game’s limited healing options, often made me feel like I’m on the verge of dying every single run. And this is probably the best thing about the game, in my opinion. Of course, anybody who dares look at the boss funny is bound to be on the receiving end of a swift scythe combo. (Mostly underpaid, overworked temporary workers) The path to their places of work is a long and winding one and is constantly patrolled by hired grunts. The task of bringing order back into the company starts from the CEO’s office and ends when the CEO visits all departments and has a “chat” with its designated Sorrow. This, in turn, added the number of souls that need to be processed, as well as Death’s headaches. But the Sorrows quickly found out that they can make more money for themselves by spreading misery and chaos. The Sorrows’ were originally created to make Death’s job easier. Players take control of Death as they try to wrangle rogue employees, called Sorrows, back in line. And to prevent a complete breakdown of the system, Death has to get his bony butt off his chair and restore order back to the company by knocking some sense into some rogue employees.ĭeveloped by Magic Design Studios, Have a Nice Death is an action platformer roguelite set within the confines of Death Inc. But what happens if Death gets burned out and starts making rash decisions? Things go from bad to worse, fast. aka the one responsible for receiving and processing souls to the other side. In Have a Nice Death, Death is the CEO of Death Inc.
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